Dropora
Neon block puzzles, played on the beat and as a roguelite.
Dropora is a falling-block puzzle game that plays fully offline. Besides the classic mode it has Neon Run, where every level-up offers a choice of upgrades, and Beat Drop, where pieces fall on the beat of the music. Challenge codes let friends play each other’s exact piece sequence without an account.
Being prepared for release on the App Store and Google Play


- Genre
- Puzzle · Arcade
- Platforms
- iOS 15 or later (iPhone, iPad) · Android 7.0 or later
- Languages
- English, Vietnamese
- Price
- Free · No ads · No in-app purchases
- Data
- Nothing collected · No account · Plays offline
- Version
- 1.0.0
Every mode plays differently
A 10 × 18 board, seven piece shapes and a next-piece preview are the familiar part. What changes is the rules of each mode.
Neon Run
RogueliteEvery level-up freezes the board and offers 3 upgrades out of 9: floor bombs that clear the bottom 2 rows, a one-time shield against topping out, an extra preview, slower falls, a later lock, Quad ×2, Combo ×2, an extra straight piece, and Overdrive (×1.5 score, but faster falls).
Level up after 90 seconds, 10 lines or 5,000 points.
Beat Drop
RhythmA 100 BPM track. Pieces fall and lock on the beat. Hard-drop on the beat for ×1.2 points, rising to ×1.5 on a streak. The board frame pulses with the music and four dots count the beat.
Music and beat stay in sync with the engine, tick by tick.
Classic
ClassicClear lines, level up, speed up. Combos, back-to-back clears and perfect clears score extra, with feedback that escalates from NICE to NEON LEGEND.
The top 10 games of every mode are saved with a replay.
Zen
RelaxedNo game over. When the board fills, the top half clears and play goes on. Speed stops rising at level 6.
End the session any time from the pause button.
Daily Challenge
Every dayOne piece sequence per day, the same for every player. Only your first attempt of the day counts.
No network needed: the sequence is generated from the date.
Challenge Codes
Head to headEvery game ends with a 7-character code. Friends who enter it play exactly the piece sequence you just played.
No account and no server.
Running on iPhone and Android
Captured from version 1.0.0 on the iPhone 17 Pro Max simulator and a Pixel 6 emulator. The interface is not retouched.

Menu, daily missions and play streak 
Classic: the 10 × 18 board and next-piece preview 
Beat Drop: pieces fall on a 100 BPM beat 
Neon Run: pick 1 of 3 upgrades at each level-up 
Game summary, challenge code and share button

Menu, daily missions and play streak 
Classic: the 10 × 18 board and next-piece preview 
Beat Drop: pieces fall on a 100 BPM beat 
Neon Run: pick 1 of 3 upgrades at each level-up 
Game summary, challenge code and share button
Gesture controls
During play the screen shows only the board. Every action is a gesture, and sensitivity can be tuned in Settings.
- Tap
- Rotate
- Two-finger tap
- Rotate back
- Drag sideways
- Move
- Drag down
- Soft drop
- Fast swipe down
- Hard drop
- Pause button
- Top-right corner
Reasons to come back
Daily missions
Three missions a day (one easy, one skill, one wildcard) that award stars.
Play streak
Counts consecutive days played, shown on the menu.
Replays
Watch the 10 best games of each mode at ×1, ×2 or ×4.
Result card
A 1080 × 1920 image drawn on the device: score, final board and challenge code.
A deterministic engine and assets made in-house
- Deterministic engine
- Each game is defined by a seed and the list of inputs per tick. That is why replays reproduce every move exactly, and why a challenge code only needs to carry the seed.
- Flutter and Flame
- One codebase for iOS and Android. The board, particles and neon frame are drawn in code rather than from images.
- Synthesized audio
- The music and every sound effect are generated by the team’s own script, and so is the icon. Fonts are Orbitron and Chakra Petch under the SIL Open Font License.
- No third-party SDKs
- No advertising, analytics or crash-reporting SDK. The app makes no network requests and asks for no Android permissions.
No data collected
Scores, settings and progress stay on your device. We receive nothing, so there is nothing to share or sell.
- App Store · App Privacy
- Data Not Collected
- App Store · Tracking
- No tracking, so no App Tracking Transparency prompt
- Google Play · Data safety
- No user data collected or shared
- Google Play · Android permissions
- None requested, not even Internet access
- Privacy policyWhat stays on the device, how to delete it, iOS photo access and how to reach us.
- SupportHow to contact us, how to report a bug, and answers to common questions.
- Terms on iOSThe iOS app is licensed under Apple’s standard end user licence agreement.
- Terms on Google PlayThe Android app is distributed under the Google Play Terms of Service.
The Apple and Google rules these pages meet
- Apple · App Review Guidelines 5.1.1(i)(Open the official page)
Every app must link its privacy policy in App Store Connect and inside the app.
- Google Play · User Data policy(Open the official page)
The policy must be public, not geo-restricted, not a PDF, and include the developer’s contact details.
- Google Play · Data safety section(Open the official page)
Apps that collect no data must still complete the form and link a privacy policy.
Developer: Waebox Media (WAEBOX MEDIA COMPANY), 242/05 Dien Bien Phu, Chinh Gian, Thanh Khe, Da Nang, Vietnam.
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